View Full Version : Templars=loss?
uRaNuS
09-25-2004, 06:18 PM
Some players are terrified of Templars, for very good reason. Templars are relatively cheap considering the havoc they can cause. So, I decided that I should start a thread about how people think Templars should be countered with Zerg.
I'll start off by explaining what I do(in fpm).
If I see the other player is protoss I immediately get burrow. If they go templar, I burrow my guys way out front of my main units, since templars are relatively slow and often wind up at the back of an army, I unburrow when they pass over. I kill them with Hydras, ALWAYS staying close to them so that if they storm they will kill themselves.
Another thing I like to do is put 2,3 guardians out front beyond where the enemy would mass before laynching the attack. Then I sneak up and kill the templars, and fly over the water/space. Not only do I eliminate the templars now, but if the enemy was foolish enough to send all 200/200 of their attack units to through the small choke, their unitsnot being able to reach where they are to "attack" to, will turn around and get picked off 1 by 1 by my guardians.
Trojan
10-03-2004, 04:03 AM
Some players are terrified of Templars, for very good reason. Templars are relatively cheap considering the havoc they can cause. So, I decided that I should start a thread about how people think Templars should be countered with Zerg.
I'll start off by explaining what I do(in fpm).
If I see the other player is protoss I immediately get burrow. If they go templar, I burrow my guys way out front of my main units, since templars are relatively slow and often wind up at the back of an army, I unburrow when they pass over. I kill them with Hydras, ALWAYS staying close to them so that if they storm they will kill themselves.
Another thing I like to do is put 2,3 guardians out front beyond where the enemy would mass before laynching the attack. Then I sneak up and kill the templars, and fly over the water/space. Not only do I eliminate the templars now, but if the enemy was foolish enough to send all 200/200 of their attack units to through the small choke, their unitsnot being able to reach where they are to "attack" to, will turn around and get picked off 1 by 1 by my guardians.
I like to go terran, get about 100 tanks and target them, but thats just me.
TwiZted
10-03-2004, 04:11 AM
Ya im with k.wiz 10 or so hydras at your back maybe with some spore's sunks...and then once temp is dropped just target temp
2Fast
10-03-2004, 04:11 AM
yeah templars are a huge part of the protoss race....and very effective vs Zerg. I would have to say ...use queens, cant they just simply use the brood thingy that turns the templar into 2 cute broodlings? lol yeah sorry on my language...dont play zerg too much anymore
2Fast
10-03-2004, 04:56 AM
yeah.. but its better to just hit it b4 they even drop the templar.. few scourges =)
but what about when they just mass you with their army along with temps? scourages would be kinda useless there :P
I like to go terran, get about 100 tanks and target them, but thats just me.
hmm....i believe that is the most intelligent answer ive heard amen to that!!!
Some players are terrified of Templars, for very good reason. Templars are relatively cheap considering the havoc they can cause. So, I decided that I should start a thread about how people think Templars should be countered with Zerg.
I'll start off by explaining what I do(in fpm).
If I see the other player is protoss I immediately get burrow. If they go templar, I burrow my guys way out front of my main units, since templars are relatively slow and often wind up at the back of an army, I unburrow when they pass over. I kill them with Hydras, ALWAYS staying close to them so that if they storm they will kill themselves.
Another thing I like to do is put 2,3 guardians out front beyond where the enemy would mass before laynching the attack. Then I sneak up and kill the templars, and fly over the water/space. Not only do I eliminate the templars now, but if the enemy was foolish enough to send all 200/200 of their attack units to through the small choke, their unitsnot being able to reach where they are to "attack" to, will turn around and get picked off 1 by 1 by my guardians.
What if your opponent has the slightest bit of unit control?
MonGo
10-04-2004, 07:57 AM
ultras >> templars
Sebboh
10-04-2004, 10:19 AM
ultras >> templars
gg no re (lings aside. they own everything)
Shadowz
10-05-2004, 01:15 AM
Ya im with k.wiz 10 or so hydras at your back maybe with some spore's sunks...and then once temp is dropped just target temp
I hear this so many times in PvZ. It's bullshit. Doesn't work a great deal when the temp is hotkeyed and the shuttle drops 2 zealots first. Another thing is that some people send 2 shuttles, with 4 zealots and 2 hotkeyed temps. I'm sorry, but it's just fucking lame. I love Temps as a unit, but used in this fashion by Protoss picking whorebags, I'm sick to death of it. I played a game recently where I had 4 spores/2 sunks, and around 12 Hydra up at my main. I killed 1 temp - so yes I can stop them as well as anyone - but the second 1? with another 2 zealots to confuse shit? No, it got through and killed my minerals. By the way, this was the first move he made the whole game. I think all you pricks that claim wins because of a temp drop need to check yourselves. You aren't good. You aren't smart. You're just deperate for a way to win, or you have no unit skill, thus you must make sure your enemy is neutralized before even attacking. I have 1 thing to say to you all.
bLoW Me! :cool:
ToTeM
10-05-2004, 02:09 AM
This is how you stop temp drops.
As for what to do vs them when they mass them into there army's...Nothing you cant do shit vs a templar.They own guards/lings/hydras/mutes and ultralisk will get raped by the z lots they have.
KrYpTyK-ShRoOmI
10-05-2004, 02:26 AM
Anyone caught in a good zvp should ALWAYS have at least 8-12 queens. 1) spawn temps in massed armies
2) ensnare slows zealots down mad, 3) ensnare also slows the rate of attack on all other units. sc was made to be balanced by ALL the units. not using key spell casters is just dumb. good mix of zerg units > all if u use them rite. no race can outpump the mass numbers of a full zerg base
and for those of u with problems with people temping your mins... use ovies to keep eye out for drops for 1 thing. send your first 12 hydra to back just in case
when u see the drop coming, DONT SIT AND WAIT FOR IT!! (DuH) not rocket science people, just a game
Shadowz
10-05-2004, 07:36 AM
Anyone caught in a good zvp should ALWAYS have at least 8-12 queens. 1) spawn temps in massed armies
2) ensnare slows zealots down mad, 3) ensnare also slows the rate of attack on all other units. sc was made to be balanced by ALL the units. not using key spell casters is just dumb. good mix of zerg units > all if u use them rite. no race can outpump the mass numbers of a full zerg base
and for those of u with problems with people temping your mins... use ovies to keep eye out for drops for 1 thing. send your first 12 hydra to back just in case
when u see the drop coming, DONT SIT AND WAIT FOR IT!! (DuH) not rocket science people, just a game
Thanks for stating the obvious chump.
Sometimes you see the drop coming and its about 10 shuttles with 10 temps and 10 zealots. Which is my point. At some stage, if one is desperate enough, a drop will succeed. I don't care who you are.
And ToTeM, that rep is useless. It's easy to see that if Kreegan sent 2 shuttles, or 2 zealots instead of 1 with the shuttle, he would have gotten through. He did have nice Zerg however.
Arisen
10-14-2004, 02:58 PM
shadow shadow, its better to suck and find a way to win (like me) then to suck and lose..(like u) :)
with zerg, i generally mass so much minerals/vesp that u can storm me all u want ..i ll keep comin
angel.white
10-15-2004, 05:56 PM
Anyone caught in a good zvp should ALWAYS have at least 8-12 queens. 1) spawn temps in massed armies
2) ensnare slows zealots down mad, 3) ensnare also slows the rate of attack on all other units. sc was made to be balanced by ALL the units. not using key spell casters is just dumb. good mix of zerg units > all if u use them rite. no race can outpump the mass numbers of a full zerg base
and for those of u with problems with people temping your mins... use ovies to keep eye out for drops for 1 thing. send your first 12 hydra to back just in case
when u see the drop coming, DONT SIT AND WAIT FOR IT!! (DuH) not rocket science people, just a game
i totally agree with this, queens spawn broodling templar is effective.
and im not sure if you all realize it, but youre arguing about 2 different things. some ppl are talking about templar in an army storming your units as they fight (watch any good phantom protoss rep) and other people are talking about templar used in mineral drops. so calm down and read before you get needlessly hot and respond.
Anyone caught in a good zvp should ALWAYS have at least 8-12 queens. 1) spawn temps in massed armies
2) ensnare slows zealots down mad, 3) ensnare also slows the rate of attack on all other units. sc was made to be balanced by ALL the units. not using key spell casters is just dumb. good mix of zerg units > all if u use them rite. no race can outpump the mass numbers of a full zerg base
and for those of u with problems with people temping your mins... use ovies to keep eye out for drops for 1 thing. send your first 12 hydra to back just in case
when u see the drop coming, DONT SIT AND WAIT FOR IT!! (DuH) not rocket science people, just a game
Why waste psi neutralizing, instead you should be on the offensive.
Miner
10-18-2004, 05:29 PM
Still no matter, cause by the time they get templars [if they have any intelligence] they will have arbs, in which your guys just shit their pants cause they cant see, and then they light on fire cause of the electricity coming from the cloaked temps. And WHY ARENT SUNKENS DETECTORS. That is super fucking gay, that would prevent you getting your $$$ nuked and getting reaver dropped cause if reavs were invisible, sunkens would rape them, as if they were in a federal prison.
I totally disagree with you. They need a templar archives to start teching to arbs.. so by the time they get templars, they can't have arbitors. Each race has 1 air detector, and 1 ground building detector, nothing wrong with that.. I guess bunkers should be detectors too, and while we're at it, let's make shield batteries detectors.
(XC)KeFu01
10-19-2004, 12:47 AM
ultra's suck on fpme, archonzlot/storm > ultra's too harshly mongo.
EliTe-WaN
10-20-2004, 08:06 PM
yes lings> temps
zealots>temp
vultures>temp
temp=Temp
Arisen
10-21-2004, 03:23 PM
I totally disagree with you. They need a templar archives to start teching to arbs.. so by the time they get templars, they can't have arbitors. Each race has 1 air detector, and 1 ground building detector, nothing wrong with that.. I guess bunkers should be detectors too, and while we're at it, let's make shield batteries detectors.
better yet, lets just elimate all units that do anything besides attack..we dont want in strategy in are starcraft!
King[BF]
11-25-2004, 11:45 AM
Some players are terrified of Templars, for very good reason. Templars are relatively cheap considering the havoc they can cause. So, I decided that I should start a thread about how people think Templars should be countered with Zerg.
I'll start off by explaining what I do(in fpm).
If I see the other player is protoss I immediately get burrow. If they go templar, I burrow my guys way out front of my main units, since templars are relatively slow and often wind up at the back of an army, I unburrow when they pass over. I kill them with Hydras, ALWAYS staying close to them so that if they storm they will kill themselves.
Another thing I like to do is put 2,3 guardians out front beyond where the enemy would mass before laynching the attack. Then I sneak up and kill the templars, and fly over the water/space. Not only do I eliminate the templars now, but if the enemy was foolish enough to send all 200/200 of their attack units to through the small choke, their unitsnot being able to reach where they are to "attack" to, will turn around and get picked off 1 by 1 by my guardians. Instead of burrowing hydras i would burrow lings they stay closer to the temp and have a better chance of getting the temp to storm itself or just die.
uRaNuS
12-01-2004, 05:46 PM
To counter temps used in an army, some mutas always help. Mutas short range comes to an advantage vs temps, since their range is too short, to storm a shitload of mutas they have to storm their own units as well. Also, if you're moving your army out of your choke in position to attack the toss, and you meet in the middle, moving your guardians over all their units can help a lot, that way they either can't find their temps to use the storm, and if they hotkey them storming your guardians will fuck up their entire army and its GG from there because zerg pump is obviously > toss pump.
As for stopping the temp drop, try to pull a spore defense/cannon defense and use some ensnare over your spores to slow down the shuttles, have some scourges, and target with hydras from there. Yeah, theyll always get through, but if you stop 50% of them, or scout the surrounding bases and move your drones when you see them coming to reduce the damage, you can still pull off a win. Reaver+temp recall is really the only late-game econ hit that toss can dent zerg's $ with.
Drea]v[
12-03-2004, 10:19 PM
Honestly many people complain about temp drops but with each race its ez to stop them here's what you do
Terran-Seige about 2 tanks with turrets of course ~_~ and have vessel and emp
Zerg-You can plague the shuttle making it ez to kill or just have like 12 hydras there and spread ovies throughtout the map so you can see the drop from far away.
Protoss-Make cannons on the base accross from you, cannon edges,if they keep droping then tech to arbs and stasis
uRaNuS
12-04-2004, 12:06 AM
Honestly many people complain about temp drops but with each race its ez to stop them here's what you do
Terran-Seige about 2 tanks with turrets of course ~_~ and have vessel and emp
Zerg-You can plague the shuttle making it ez to kill or just have like 12 hydras there and spread ovies throughtout the map so you can see the drop from far away.
Protoss-Make cannons on the base accross from you, cannon edges,if they keep droping then tech to arbs and stasis
All these tiny tips you give, assume they aren't temp dropping until about 9 minutes or later, and if youre harassed by rushes it can take you longer to get the tech you describe. The fact is, the reason why most templar drops are so crippling is because they usually happen at about 6 minutes or earlier, often before you have things like plague and EMP. Hell, if I had some plague and EMP hangin around id never get temp dropped, but normally when i get temp dropped its too early to tech that fast without getting spanked by a normal attack.
ShIzA
12-04-2004, 03:14 AM
when ppl temp drop u when ur zerg ur pretty fucked but there is so many ways u can stop a temp drop when ur zerg.. hydra shoot fast so set like 12 around ur hatch and u pay attention for them and fuckin hot key the 12 and target the mother fuckin shuttle.. its simple AND u can stop them easier by doing spore/sunken 6-7 hydra, spore makes temp get out sunkens fuck them unless they have shuttle speed then zealot gets out spore fucking the shuttle they send out temp at like the 2nd - 3rd.. and u blow it away with sunken/hydra its simple.. temps = NO loss
Drea]v[
12-04-2004, 08:45 AM
As toss you can get cannons at edges,zerg have like 12 hydrsa and spread ovies our so you see it, and for ran just make turrets at the edges -.-
ShIzA
12-04-2004, 04:43 PM
Dude i say everyone just stops temp dropping lol.. shadow i know dude.. but EVERYONE temp drops.. go spam a 1v1 9/10 of them pick toss so.. really if u stop the first temp drop u can own him in the counter trust me.. thats all u need to stop is the first one..
FlawlessViktory
03-20-2005, 09:57 PM
I dun put hydras near my Hive.. they get distracted by zealots too. I put my hydras at the outskirts of my base in the key areas people always come through to drop on me. Then the element of surprise is lost for their drop... and I can better adjust my men to stop it. Also, think of it as the UMS games like "protect the bunker" or something. You set ur guys up in ur base so that they get the best spots to attack the units coming into ur base.
darkkefu
03-21-2005, 04:02 PM
Honestly many people complain about temp drops but with each race its ez to stop them here's what you do
Terran-Seige about 2 tanks with turrets of course ~_~ and have vessel and emp
Zerg-You can plague the shuttle making it ez to kill or just have like 12 hydras there and spread ovies throughtout the map so you can see the drop from far away.
Protoss-Make cannons on the base accross from you, cannon edges,if they keep droping then tech to arbs and stasis
Plague shuttle? mm not my way. I'm no longer giving away my tips or anything like that, no need to help my opponent:)
ZeNiTH
03-21-2005, 04:07 PM
Templars > Zerg units. Any Zerg units. The sooner people realize that templars are the anti-Zerg units, the better. There are ways to makes templars less useful, and kill them, but templars instantly destroy whatever they storm vs Zerg.
FlawlessViktory
03-21-2005, 04:21 PM
As much as everyone dislikes tuan... he tought me a long time ago that thinking about templars individually is pointless. Just mix your units well enough so that no one thing can kill you. Hydras... lings... queens... mutas.... guards... use em all. That's the MIAN advantage of beign zerg. You can confuse people VERY easily. Last time I got beat as protoss it was when I had temps... but I got attacked by cracklings... hydras... mutas... guards... and dark swarm. I couldn't move fast enough to psi storm all the different types of units bustin my ass...
OWNYOUALL
03-21-2005, 08:22 PM
Some players are terrified of Templars, for very good reason. Templars are relatively cheap considering the havoc they can cause. So, I decided that I should start a thread about how people think Templars should be countered with Zerg.
I'll start off by explaining what I do(in fpm).
If I see the other player is protoss I immediately get burrow. If they go templar, I burrow my guys way out front of my main units, since templars are relatively slow and often wind up at the back of an army, I unburrow when they pass over. I kill them with Hydras, ALWAYS staying close to them so that if they storm they will kill themselves.
Another thing I like to do is put 2,3 guardians out front beyond where the enemy would mass before laynching the attack. Then I sneak up and kill the templars, and fly over the water/space. Not only do I eliminate the templars now, but if the enemy was foolish enough to send all 200/200 of their attack units to through the small choke, their unitsnot being able to reach where they are to "attack" to, will turn around and get picked off 1 by 1 by my guardians.
a good zerg will always own a protoss, just survive first 10 min of the game and all u gotta do is pump and pump, and spread out ur guardians when they attack, dont put them in one huge pile which makes them ez target to be stormed. anyways zerg owns toss always kk? thx bitches
Templars > Zerg units. Any Zerg units. The sooner people realize that templars are the anti-Zerg units, the better. There are ways to makes templars less useful, and kill them, but templars instantly destroy whatever they storm vs Zerg.
not if i mass overlords on you, because then i can have INFINITE! mwahahah. :)
TW-Mouse
03-22-2005, 07:51 AM
ultras >> templars
Ultras are shitty expensive when you have massed hydralisk/mutalisk a while...
Byakuya
03-22-2005, 09:43 AM
a good zerg will always own a protoss, just survive first 10 min of the game and all u gotta do is pump and pump, and spread out ur guardians when they attack, dont put them in one huge pile which makes them ez target to be stormed. anyways zerg owns toss always kk? thx bitches
too bad you dont own anything :) dumbfuck.
God Emperor Uber
03-22-2005, 11:48 AM
a good zerg will always own a protoss, just survive first 10 min of the game and all u gotta do is pump and pump, and spread out ur guardians when they attack, dont put them in one huge pile which makes them ez target to be stormed. anyways zerg owns toss always kk? thx bitches
And a better toss will own a good zerg
CoolBun2003
03-22-2005, 12:57 PM
micro with mutas > templars
if the opponent has made a bunch of templars, fly mutualisks right on top of them, so they can't storm, otherwise, it would backfire and kill all his temps. Build a huge amount of mutualisks and lings would own goons, reavers, and temps.
yes, ultra > temps for sure.
eNtitY~
03-22-2005, 01:35 PM
if your interested in seeing ZvP where the zergs gets temped alot and beats the toss jus check 100% of my ZvP reps on scd. Last season i focused mainly on zerg and as you know toss is always favored so a majority of my matches were ZvP. there rly good to vsing samba,Dr.FanTasy, l(ronil(, gRR@!@! etc.
LastScvWorking
03-22-2005, 01:56 PM
Drops templars is gay, only unskilled ppl who have no apm and no micro make such techs.So they drops templars with some empty shuttles or a scout to avoid units or turrets then they go with mass and they win after 3-4 attacks , no style like all toss players but gg u win
FlawlessViktory
03-22-2005, 03:26 PM
When I'm toss... if I drop anything, it's reavers otherwise I'll just recall temps reavers and goons. Works for me... and it's not some "cheap" drop. The only "cheap" thing in SC right now is the fact that fmp maps still aren't even for all bases.
sLeeT
03-22-2005, 03:34 PM
Im working on fixing that :)
ultras >> templars its kinda hard to get ultras in the early level of game because they are very expensive...
darkkefu
03-22-2005, 03:58 PM
If I chose Random, find the other opponent turtling, I will usually go with a templar drop If I'm Protoss because they Chose to turtle hard, the best way to make them learn not to turtle is attack their weakness, and that's their economy.
I dislike people who chose Protoss, Turtle, templar drop, templar drop, attack, game over.
OWNYOUALL
03-22-2005, 06:34 PM
too bad you dont own anything :) dumbfuck.
where in texas do u liv? lil bitch
Byakuya
03-22-2005, 07:07 PM
Bonham, Texas. Is the e-thug trying to act big with a threat of coming to 'beat my ass' ?
OWNYOUALL
03-22-2005, 07:08 PM
Bonham, Texas. Is the e-thug trying to act big with a threat of coming to 'beat my ass' ?
if i knew where that is
PrEdAtOr
03-22-2005, 07:10 PM
if i knew where that is
hahaha pussy,he'll give you directions if you need them
Aggress
03-22-2005, 07:54 PM
temp drops i find pretty hard to stop, but not at all impossible. if sum1 rly rly wants to temp drop u, they will, but if they're rly desperate with like 20 shuttles 10 zeals n 5 temps then thats just sad rofl. u cant rly do much if there in an army other then target them, which can be retarded unless u have air cuz temps r usulaly at the back since theyre so slow
Byakuya
03-22-2005, 08:01 PM
hahaha pussy,he'll give you directions if you need them
and I actually will if he asks :) I dont know what would be more pathetic. Him asking for them, or actually showing up.
cookie
03-24-2005, 05:52 PM
What if your opponent has the slightest bit of unit control?this is fastest not many people have 'decent' micro, besides maybe kefu/xG.uNiT and a few selective others, and if they do use unit control and dont worry about mass then they have serious problems.
Byakuya
03-24-2005, 06:48 PM
A mix between micro and macro has to be found on any map. If you spend too much time microing,even on non money,and let the other guy out produce you because you wanted to save those 3 or 4 units,then you will usually get destroyed by his next attack if he doesnt give you time to mass up.
cookie
03-24-2005, 07:00 PM
yeah but fastest is mainly about mass/ taking money, unless of course early game, (taking someone else's probes) which involves micro, but also involves taking money like temp drop etc etc
TerranBeginner
03-25-2005, 11:13 PM
I Got Unit Control Baby
G Unit!
Aggress
03-25-2005, 11:16 PM
A mix between micro and macro has to be found on any map. If you spend too much time microing,even on non money,and let the other guy out produce you because you wanted to save those 3 or 4 units,then you will usually get destroyed by his next attack if he doesnt give you time to mass up.
but those 3.5 units (thank you but my dragoon was half way dead) are very sexy who cares if i lose if i let them survive :D
DaRkReBeL
03-27-2005, 05:09 PM
A mix between micro and macro has to be found on any map. If you spend too much time microing,even on non money,and let the other guy out produce you because you wanted to save those 3 or 4 units,then you will usually get destroyed by his next attack if he doesnt give you time to mass up.see the whole idea behind apm is being able to micro those units and keep producing :)
InvincibilitY
05-09-2005, 12:12 PM
see the whole idea behind apm is being able to micro those units and keep producing :)Werd. I agree with u both.
I recently joined PGT, and im getting my ass kicked. I LOVE IT
If I chose Random, find the other opponent turtling, I will usually go with a templar drop If I'm Protoss because they Chose to turtle hard, the best way to make them learn not to turtle is attack their weakness, and that's their economy.
I dislike people who chose Protoss, Turtle, templar drop, templar drop, attack, game over.seen u do it alot....
aether-storm
05-09-2005, 10:06 PM
I Got Unit Control Baby
G Unit! Representin' like a brotha should.
InvincibilitY
05-10-2005, 11:55 AM
If I chose Random, find the other opponent turtling, I will usually go with a templar drop If I'm Protoss because they Chose to turtle hard, the best way to make them learn not to turtle is attack their weakness, and that's their economy.
I dislike people who chose Protoss, Turtle, templar drop, templar drop, attack, game over.
People like to talk about others that turtle, and temp drop.. but the truth is, we're all here to win, and we only play to win.
Temp dropping, cannon rushing, turtling. All methods to achieve a goal ==> winning.
Methinks were off topic tho....
scatter 6 tanks and move SCVs when u see dropship coming. Never fails. Reavers > temps for terran, IMO.
ZeNiTH
05-10-2005, 11:58 AM
People like to talk about others that turtle, and temp drop.. but the truth is, we're all here to win, and we only play to win.
Temp dropping, cannon rushing, turtling. All methods to achieve a goal ==> winning.
Methinks were off topic tho....
scatter 6 tanks and move SCVs when u see dropship coming. Never fails. Reavers > temps for terran, IMO.
When nerds talk...
InvincibilitY
05-10-2005, 12:11 PM
Do you enjoy playing a game where u dont win? We're all here to compete, or we'd just be playing pubs on east/west.
SpeedZ[Nitros]
05-12-2005, 11:05 AM
Temps are easy to stop with queens as asaid before in this thread just broodling the temps... Another way to stop temps are to MICRO the storms dur? think of it like this:
here is your base and 2 surrounding bases.
Place units where the x's are for a huge ass flank to rape all
sides of a toss mass. Make sure you have the units all
hotkeyed and spread apart in ur main. once they get into
your choke, mass everything to your choke. They wont know
where to storm at its so perfect. ;]
----------
l---------l
l---------l
l---------l
l______xx \
water - \ \
---------\_l
ur basexx
xx O <--toss units attacking here
---------_
_______/ l
_______ / /
l xx /
l---------l
l---------l
l________l
Just call it brainpower on how i came up with this. Comment on this strat
InvincibilitY
05-12-2005, 11:50 AM
']Temps are easy to stop with queens as asaid before in this thread just broodling the temps... Another way to stop temps are to MICRO the storms dur? think of it like this:
here is your base and 2 surrounding bases.
---------- Place units where the x's are for a huge ass flank to rape all
l l sides of a toss mass. Make sure you have the units all
l l hotkeyed and spread apart in ur main. once they get into
l xx l your choke, mass everything to your choke. They wont know
l______xx \ where to storm at its so perfect. ;]
_______ \
\_l
ur basexx
xx _
_______/ l
_______ /
l xx /
l xx l
l l
l________l
Just call it brainpower on how i came up with this. Comment on this stratI didnt understand a goddamn thing u said after the first 2 lines.
and FYI: I dunno who's been storming you, but even the time it takes for the attack to leave the queen, and hit the temp is a long enough time to get a storm off. U think the temps gonna sit and wait for u to counter it?....
U cant micro the storm. as soon as the templar hits the ground, and if its not blasted with seige tanks, or Fbats, ur SCVs are already gone.
And the best counter for zerg: lots of spores to keep it out, and lots of sunks to keep the temp really dead. Scourge is still my #1 preferred method of killing shuttles. Hover them over a group of shuttles, and let them stop. They'll all fly in different directions. Or you can clone themon the shuttles, but that requires a high APM that most players dont have.
SpeedZ[Nitros]
05-12-2005, 02:53 PM
Some players are terrified of Templars, for very good reason. Templars are relatively cheap considering the havoc they can cause. So, I decided that I should start a thread about how people think Templars should be countered with Zerg.
I'll start off by explaining what I do(in fpm).
If I see the other player is protoss I immediately get burrow. If they go templar, I burrow my guys way out front of my main units, since templars are relatively slow and often wind up at the back of an army, I unburrow when they pass over. I kill them with Hydras, ALWAYS staying close to them so that if they storm they will kill themselves.
Another thing I like to do is put 2,3 guardians out front beyond where the enemy would mass before laynching the attack. Then I sneak up and kill the templars, and fly over the water/space. Not only do I eliminate the templars now, but if the enemy was foolish enough to send all 200/200 of their attack units to through the small choke, their unitsnot being able to reach where they are to "attack" to, will turn around and get picked off 1 by 1 by my guardians.
read this morons, then tell me where he mentions a temp drop ok? thank you.
InvincibilitY
05-12-2005, 03:14 PM
lol.. i had no idea what ur last post said. broodling is an alright way to kill temps... I use mutas. Guards > temps all day long. just be sure to spread guards out.. and u wont have a problem. And also: if kids keep massing with zlots goons and temps, eventually they'll run out of storm. So just mass ur ass off till they run out, and start to retreat. at taht time u counter, mass as hard as u can and take the win.
Ultraling > toss with no reavers.
i think if they come w/ temps, u should just type "gg" and gtfo
StIpO-
06-03-2005, 01:17 PM
i agree tanks then target but for zergy i would use lings so if they storm they storm themself also target zlings while army of hydes gaurds etc. take on their army...
red-smurf is a funny guy
07-15-2005, 11:23 AM
if u watch the mongo vs squall zvp games he stops his drops pretty ez: first wit hydras, then with hydra +spore, then " + scourge, then ..squall surrenders
but if it went on, he could go + queen, devourer, sunks and lurks at the back help too
eh.. IN the WORst possible case where u jus can't stop the reav/temp killin $
u can hotkey groups of miners and excape thru a nydus near yer mins. ^^
if u watch the mongo vs squall zvp games he stops his drops pretty ez: first wit hydras, then with hydra +spore, then " + scourge, then ..squall surrenders
but if it went on, he could go + queen, devourer, sunks and lurks at the back help too
eh.. IN the WORst possible case where u jus can't stop the reav/temp killin $
u can hotkey groups of miners and excape thru a nydus near yer mins. ^^ are you gonna revive every thread in zerg/terran/protoss strategy?
and by the way its not a bw site so dont advice about strategy with "lurks" and other bw units.
eNtitY~
07-15-2005, 04:26 PM
if u watch the mongo vs squall zvp games he stops his drops pretty ez: first wit hydras, then with hydra +spore, then " + scourge, then ..squall surrenders
but if it went on, he could go + queen, devourer, sunks and lurks at the back help too
eh.. IN the WORst possible case where u jus can't stop the reav/temp killin $
u can hotkey groups of miners and excape thru a nydus near yer mins. ^^ And in some Mongo vs Andre, he doesn't stop alot of his temps using hydras/spores/scourges. and Mongo ends up losing.
gM.BlinX
07-21-2005, 07:47 PM
i think if they come w/ temps, u should just type "gg" and gtfo
exactly :p
ShIzA
07-23-2005, 04:06 AM
it is quite easy to withstand the first temp drop... spread out ovies and u see it coming.. but the 2nd one always is hard because they got shuttle speed and more than 1 shuttle.. but by the time that happens usally you can kill the toss before the 2nd one occurs.. see tossers always go for newb temp drops and they suck at macro because they focus on temp drops.. you always can have enough hydra/zerglings to own him:) unless he is good or something lol.. (im talking about newb cristalers btw)
ViEt[BnD]
07-31-2005, 08:17 AM
g00 m0ng0 ^^
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