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Stim or Range? [Archive] - Starcraft Dream

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A.Z.
06-11-2005, 08:21 PM
What do you guys think its more important to upgrade first?
Stim or Range.

Happy
06-11-2005, 08:24 PM
Range. It's far more important to be able to hit the target further then to shoot a percentage faster. Stim also hurts some health which can not always be worth the risk.

pen
06-11-2005, 08:24 PM
i think it depends on the situation. when ur vs'in a zerg with sunks at back and not out front, definitely range. when vs'ing zerg mass in beginning, then stimpack. when vs'in toss, i think either one works fine

Byakuya
06-11-2005, 08:24 PM
I Always get range first.

A.Z.
06-11-2005, 08:25 PM
What if its a TvT?

pen
06-11-2005, 08:28 PM
you dont go marines in tvt's cuz two bunkers with scv's fixing > mass rines. tvt it's more about the tank wraith push. early tech-up basically. cuz tanks > rines vultures > rines etc.

sLeeT
06-11-2005, 08:28 PM
I get stim 1st. :)

Funky
06-11-2005, 08:29 PM
I always get stim first.

pen
06-11-2005, 08:41 PM
either way, getting an academy in the first place means ur a reasonable terran player, and you pwn

Aj
06-11-2005, 08:44 PM
What if its a TvT?
Why build marines TvT?

You want range vs range units, stim vs melee units.

SoNNeT
06-11-2005, 08:56 PM
TvP - Here it is vital to your survival to get range before stim. I say this because, you need the rines to be able to contend with the early dragoons and cannon rushes.

TvT - After scouting, go quick bunker at front. Then go tech, like Aj said. Always go range vs range. That is how you win early/mid/late games TvT.

TvZ - If your planning on taking out the front of their base, you most defintly want to upgrade stim. This helps you micro vs the zerglings and to save up your marines. Another way to avoid this is just getting firebats. If you take out the back of their base, you want to get the range. This helps avoid the sunks more efficiantly and is vital for your marines survival.

This is all my opinion. These strategies have worked for me in the past, so I usually use them. Sometimes you'll run into players who switch it up, and out mass you and it seems almost impossible to fend against.

- Taipan

Byakuya
06-11-2005, 10:06 PM
TvP - Here it is vital to your survival to get range before stim. I say this because, you need the rines to be able to contend with the early dragoons and cannon rushes.

TvT - After scouting, go quick bunker at front. Then go tech, like Aj said. Always go range vs range. That is how you win early/mid/late games TvT.

TvZ - If your planning on taking out the front of their base, you most defintly want to upgrade stim. This helps you micro vs the zerglings and to save up your marines. Another way to avoid this is just getting firebats. If you take out the back of their base, you want to get the range. This helps avoid the sunks more efficiantly and is vital for your marines survival.

This is all my opinion. These strategies have worked for me in the past, so I usually use them. Sometimes you'll run into players who switch it up, and out mass you and it seems almost impossible to fend against.

- Taipan

Is there any other time you can win a game? You said early/mid/late. Why not just say "thats how you win the game" ;)

God Emperor Uber
06-11-2005, 10:15 PM
I prefer Strange myself.

eNtitY~
06-11-2005, 11:20 PM
Range Always .

dirtyPANDAjizz
06-11-2005, 11:31 PM
i want the thing dead
more important then range man

Doom
06-12-2005, 12:57 AM
i always upgrade range, its just better than stim. on bw i'd say you can use either because meds heal your rines after you stim..

PrEdAtOr
06-12-2005, 01:41 AM
a pack of 12 stimmed with own a pack of 12 ranged.

Therefor,stim>range

Anjo
06-12-2005, 07:45 AM
i go range first allways
if i get bats i go stim first

Soljah
06-12-2005, 08:45 AM
I would choose range, only because of the fact this yes, this is fmp and yes, this is more about massing than microing. im not saying there's no microing needed, but its just less important.

So, range, because you dont need to micro it :) just mass mass mass :]

eNzo
06-12-2005, 08:47 AM
I always build range first so I can micro a lot better vs protoss.

AssCobra
06-12-2005, 10:08 AM
Why build marines TvT?

You want range vs range units, stim vs melee units.

i want range vs melee, so i have more distance for micro

~AssCobra~

Rippo
06-12-2005, 10:33 AM
a pack of 12 stimmed with own a pack of 12 ranged.

Therefor,stim>range
I bet you that 12 ranged rines wud own 12 stimmed rines without range.
My rines would be owning your rines while they would be running into me. Thus making you lose 1-3 rines without doing any damage to me first. :p

gM.BlinX
06-12-2005, 05:12 PM
either way, getting an academy in the first place means ur a reasonable terran player, and you pwn
Mass Academies = OwnaGe

illusionist
07-06-2005, 09:18 PM
TvZ Stim
TvT Stim
TvP None (Metal > infantry)

gM.BlinX
07-06-2005, 09:22 PM
a pack of 12 stimmed with own a pack of 12 ranged.

Therefor,stim>range
no no 12 ranged > 12 Stimmed

sLeeT
07-06-2005, 09:22 PM
We should test that..

gM.BlinX
07-06-2005, 09:27 PM
We should test that..
no need to.. ive seen it done many times Range Rines > Stim Rines

iNfA)MuTe
07-06-2005, 09:45 PM
somtimes mass marines on a terran owns.. becuz they dont really have a army to back it up.. cuz all their doing is teching :-)

Trojan
07-06-2005, 09:48 PM
What if its a TvT?
If you're in TvT and you cant decide which rine upgrade to get first you've already lost.

pen
07-06-2005, 09:51 PM
rine range always in random terran vs random terran. here's a perfect example. with range, you can do so much more stuff than stim. person who got me really thinkin about marine range was mongo, in his tvz vs me. it was powerful

sLeeT
07-06-2005, 09:52 PM
First one to get tanks has got it won in tvt..

Trojan
07-06-2005, 09:58 PM
First one to get tanks has got it won in tvt..
Thats not true at all.

Say I skip rines, get 2 tanks and start pushing you.
I get through ur choke rax with rines, and UH-OH You already have 1 tank and a few wraiths and since i've been concentrating on my push havent made any air. GG NO RE!

Trojan
07-06-2005, 09:59 PM
rine range always in random terran vs random terran. here's a perfect example. with range, you can do so much more stuff than stim. person who got me really thinkin about marine range was mongo, in his tvz vs me. it was powerful
If RR TvT As soon as you find out they are terran quit wasting your mins on rines and ups for rines and get tanks/wraith. GG.

Kai
07-06-2005, 10:05 PM
u need stim vs toss, if u stim ur rines u can micro slightly but mainly just killl the lots fast

sLeeT
07-06-2005, 10:08 PM
I mean if you go straight rines vrs. rines and a few tanks, the tanks will win it.

red-smurf is a funny guy
07-13-2005, 02:21 PM
double academy, stim and range. no more poll lol j/k

Smooth
07-13-2005, 03:20 PM
Actually, that is what I like to do.

Anjo
07-13-2005, 03:24 PM
stim all the way..

Doom
07-13-2005, 06:23 PM
u need stim vs toss, if u stim ur rines u can micro slightly but mainly just killl the lots fastno, you need range.. range is waay better for playing toss or zerg.

angel.white
07-13-2005, 11:51 PM
holy shit, just decide what you intend to use your units for and then decide which up is more important, they're only going to trail eachother by like 30 seconds anyway, so its only an important question if you need one over the other in that time.

b/c of the way that i play, i generally get stim b4 range. why? cuz i mix firebats heavily into my army in early game. stimmed bats > stacks of miners, > zealots, > small army of rines, > zerglings

but if youre all marines it might make more sense to go range, or if youre using your units to harrass the opponent base then range would be more important because it would keep you farther from potential hazards.

just choose depending on what the need is

dRaMa~
07-14-2005, 01:36 AM
holy shit, just decide what you intend to use your units for and then decide which up is more important, they're only going to trail eachother by like 30 seconds anyway, so its only an important question if you need one over the other in that time.

b/c of the way that i play, i generally get stim b4 range. why? cuz i mix firebats heavily into my army in early game. stimmed bats > stacks of miners, > zealots, > small army of rines, > zerglings

but if youre all marines it might make more sense to go range, or if youre using your units to harrass the opponent base then range would be more important because it would keep you farther from potential hazards.

just choose depending on what the need is
EXACTLY. when im ran, if im goin to firebat their minz then i get stim first obviously but if i decide not to do it, then i get range first.

BathingApe
07-14-2005, 02:06 PM
range pwns in tvt

KaBaL
07-14-2005, 02:08 PM
i always do range in tvt if u have range u hit them first they stim they dead fast tvz u can micro, same with tvp so Range>Stim

darkkefu
07-14-2005, 02:11 PM
Original: Range

Broodwar: Stim

BathingApe
07-14-2005, 02:14 PM
kefu can i ask why?

Nova
07-14-2005, 02:19 PM
Umm... because medics can heal them after stim in bw.

FlawlessViktory
07-14-2005, 02:19 PM
Range in TvT is best, cuz stim will can always get fucked up by targeting.

PaLaGa
07-14-2005, 02:26 PM
RAnge so u can micro w00t

StarZ
07-14-2005, 03:16 PM
How about this..
All Marines - Range
Marines/Bats - Stim
All Bats - Stim

Tadaa.

angel.white
07-14-2005, 03:44 PM
RAnge so u can micro w00t
micro is very overrated

eNzo
07-14-2005, 03:45 PM
micro is very overrated
So is your sex. :sadno:

BathingApe
07-14-2005, 05:03 PM
micro is very overrated
totally agree wid u

ArtOfWarGrrr
07-14-2005, 05:13 PM
marine = 40 health.... range will give you one more atk on the stim marine so
40 - 6 = 34 so you can basically say stim vs range the stim rine starts with 34 helth when there able to atk + the 10 it takes to stim so they start with 24 health so a super rine with almost half health vs a regualr marine with full health =\ so i think range > the stim (in most secnarios)

darkkefu
07-14-2005, 05:36 PM
kefu can i ask why? M-oron

E-very

D-inner

I-nside

C-ountry

S-hop

PrEdAtOr
07-14-2005, 05:38 PM
I bet you that 12 ranged rines wud own 12 stimmed rines without range.
My rines would be owning your rines while they would be running into me. Thus making you lose 1-3 rines without doing any damage to me first. :p
No.As stupid as it sounds,range makes it the usual range kinda.Like when ur rine is running,it'll start shooting as if it didn't have range.so stim would rape it

BathingApe
07-14-2005, 05:59 PM
M-oron

E-very

D-inner

I-nside

C-ountry

S-hop
wtf u suck at matching sentences to letters :p

ujackedmyname
08-26-2005, 04:00 PM
true dat................................

gM.BlinX
08-26-2005, 04:02 PM
u look at my replay section and then u are ownage.

ujackedmyname
08-26-2005, 04:18 PM
replays dont seem to help much anymore :(

hOnest
08-26-2005, 04:46 PM
Stim for TvP, Range for TvZ, and fuck marines tvt

Crucial
08-26-2005, 08:32 PM
Stim other than vs goons Range

gM.BlinX
08-26-2005, 09:46 PM
replays dont seem to help much anymore :(
if they dont, you should quit sc.

MoXy-
08-27-2005, 03:04 PM
i like stim more than range personally...goons get owned if you're a smart player, scout them...if you see the cybernetics core. send 12 rines out of your base wait for them to attack and flank the mofos with some stim in there...GG GOONS

TrOoPeR.
08-30-2005, 11:12 PM
stim > range

MeBo
08-31-2005, 03:56 PM
i scout first then i decide, but i liek range better, u can micro, and then u can pwn mins and main, so i like it better than stim.

Nightmare]eP[
09-04-2005, 05:09 PM
Do you like it fast And hard? or do you like it Long and hard ?

samt
09-04-2005, 05:31 PM
:Points out that no one good voted stim:.

Smooth
09-05-2005, 08:01 PM
Mebo, you can micro with stim as well as with range. I prefer stim over range.

gM.BlinX
09-05-2005, 08:03 PM
god damn fucking noobs saying u can micro.. fucking who cares micro is overated shit.

Kenshin
09-05-2005, 08:09 PM
not really when ur owning zealots with it, microing rines on zealots = ownage :p

Smooth
09-05-2005, 08:21 PM
"god damn fucking noobs saying u can micro.. fucking who cares micro is overated shit."

Micro on money, is useless in comparison to non-money. The only time I think lots of micro is required on money is in early game. You don't have to micro very much later on.

Kenshin
09-05-2005, 08:30 PM
In comparison it is useless maybe, only because on non-money it is used alot more often because money is limited so u don't really want to lose ur units. But microing later in the game is still useful in money, just depends on who you are playing, if they are noob then u can just mass em easy, if they are good then u might have to micro them to win.

Nke_j
09-05-2005, 08:37 PM
scout

if tvz range vs sunk
if tvp stim vs zs
if tvt range with bunks

Kenshin
09-05-2005, 08:39 PM
but nke j if u scout the zerg and he sees u then a smart zerg would put sunks in front of his buildings to stop that sort of thing from happening

Graybeard
09-05-2005, 09:05 PM
In broodwar stim!! (only tvz)

Opi
09-05-2005, 09:06 PM
In broodwar stim!! (only tvz)
obviously, medics + stim = pwnage. :)

dirtyPANDAjizz
09-05-2005, 10:09 PM
Range Nigga i change my vote

MoXy-
09-07-2005, 01:09 AM
... Micro is one the most useful parts OF money...if you can micro out an opponent in the beginning, you have a great advantage...if you are good enough to do heavy micro to keep your opponent occupied with defending while you tech and shit...well...youve obviously won the game...dont ever say microing is useless on money...

FaThoM-
09-07-2005, 07:53 AM
range ALWAYS, protoss might go goons.. zerg might not have a good D, you can build a bunker (as much range as sunken) if it's TvT they're dead w/o range

FaThoM-
09-07-2005, 07:54 AM
Micro on money, is useless in comparison to non-money. The only time I think lots of micro is required on money is in early game. You don't have to micro very much later on

you look newb so I'm not gonna listen to you

Neo
09-08-2005, 08:06 AM
Why settle for one? i get 2 acad's and up both. then again my ran sux.

Smooth
09-08-2005, 02:32 PM
""Micro on money, is useless in comparison to non-money. The only time I think lots of micro is required on money is in early game. You don't have to micro very much later on"

you look newb so I'm not gonna listen to you"

You quoted me, so obviously you listened to me.

Pating
09-08-2005, 02:37 PM
i think range is more important

WiLLyWoNkA
09-08-2005, 02:37 PM
getting rines on money maps is an intresting move either you incredibly stupid or you know how to use them :(~ and are willing to create about 150 of them :)~ Unless you get tanks and gols and and and.... w/e i dont know what the fuck im saying i havnt played in about half a year

MoXy-
09-09-2005, 04:01 PM
or you dont knwo what your talking about...mariens are the most used unit for terran... -.-

Cruzer
09-23-2005, 12:22 PM
i would say stim or range works against toss just as long as u micro, but against zerg u must get stim first. i dont know that they are most used but on fastest without marines what would u do?

InvincibilitY
09-23-2005, 01:43 PM
some1 up there said making it dead > keeping rines alive. Stim nearly doubles damage, and u just cant compete with raw damage.

Sooooooooo...

Lets say ur facing 12 zlots. Stim extends range by .. 1-2? So it increases damage by abouttttt..... 20% tops. Stim nearly doubles damage... so we're talking 80-100 % more dmg. Also : if the zlots are dead b4 they get in close, u dont have to worry about the HP loss to stim

l-l.a.c.ker
09-23-2005, 02:06 PM
Range. It's far more important to be able to hit the target further then to shoot a percentage faster. Stim also hurts some health which can not always be worth the risk.

Stim first vs toss if you can micro zealots
Range first if youre terran vs terran
Range then stim vs zerg. Lings are fast to micro, better further away if theres more

dirtyPANDAjizz
09-23-2005, 02:30 PM
Range for the 3rd Time

SlinkY
09-23-2005, 03:16 PM
Scout first, but I do feel that range is more important. Its easier for me to micro with stim though.

FaThoM-
09-23-2005, 10:15 PM
yall are all idiots, first u gt 3 bcs, gg

DoWnY
10-08-2005, 02:50 PM
stim is sexy, the rines go uhhhhhh saaaaaaa